Behind the Scenes of Fallout, the Gaming World’s Most Unexpected Small Screen Triumph

The Fallout TV series is back to its platform, and it's safe to say that viewers were pleasantly surprised by the quality of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the eyes of three different characters, it effectively portrayed different facets of the gamer's experience.

We followed vault-dweller Lucy, trying to uphold her morals and discovering that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who begins to question his cult's authority and causes a lot of havoc in powered exoskeleton; and the Ghoul, a breakout character who has long since lost any moral compass out in the contaminated wastes.

Building Anticipation for Season Two

The debut season's ending revealed key information about those responsible for the global annihilation that sealed a population in underground vaults for centuries. It also posed numerous mysteries unresolved for the upcoming chapter – and, now, anticipations are significantly higher.

“We’ll take ‘pretty good’ – we should print that on merchandise,” quips one of the series creators.

“Heading into the initial season, people were like, ‘Just get it right’,” comments Todd Howard. “We are ecstatic with the reception to the show, so this time people are coming in with more enthusiasm and new expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the franchise, even if it was a bit broken at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so essential to that game,” explains the co-creator. “That parched, desolate iconic highway feeling of the game is so much fun to incorporate into the show.”

In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the characters arrive there. However, the creators hint that it does reference the player’s journey.

Crafting a Tangible World

The Fallout TV series is distinguished by its tactile feel – its production team ensured physical models and sets were fabricated, mirroring the makeshift nature of the outposts in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” observes another of the showrunners. “The primary goal of an adaptation, especially of a video game, is to seem like it’s real.”

Indeed, virtually every element you see on-screen is real, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using puppets, and were by all accounts rather intimidating up close.

A Labor of Love

The Fallout series resonates because it is made by skilled directors who are also passionate gamers, alongside the game developers behind the franchise. This common understanding for the lore is evident in the final product.

The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, offering a different experience from the first season. This schedule will create a different audience reaction, something the team themselves are eager to engage with.

“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of surprises,” teases Howard. “I can't wait to seeing what people think.”

Molly Drake
Molly Drake

Eleanor is a passionate writer and cultural enthusiast, sharing her experiences and discoveries from across the UK.